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Welcome to the CodingSkills research network


CODING SKILLS
- International research network concerning “Coding skills in learning and as a success factor for society”, organized and maintained by Tampere University of technology, University Consortium of Pori

The University Consortium of Pori (UCPori) is a unique partnership that brings together four Finnish universities – Aalto University, Tampere University of Technology, the University of Tampere and the University of Turku. It is a centre of 2 800 students, 200 experts and four universities operating as a network in a multi-disciplinary environment. http://www.ucpori.fi/

The outcome of this collaboration is to produce a research application and eventually receive EU funding in the future calls such as Erasmus Plus and Horizon 2020. Next the individual research interests of the collaborating parties are defined. After that the suitable possibilities to apply funding are examined. Time schedule and next steps of the actual writing of the application will be determined by the beginning of 2016.

The principle investigator in the research network is from TUT, Pori, Finland:

Prof., director of UC Pori, Jari Multisilta [jari.multisilta@tut.fi]


Presentation Of Research Network - Who, Where, What


FINLAND:

Tampere University of Technology, UC Pori

Contact person: Pauliina Tuomi ‎[pauliina.tuomi@tut.fi]‎ (+ ‎Jari Multisilta ‎[jari.multisilta@tut.fi]‎ )

http://www.tut.fi/pori

"The Finnish ministry of Education has outlined that ICT-skills, coding in particular, will be a fundamental part of the Finnish curriculum in 2016. It is in our interests, both Tampere university of technology and University of Turku, to study how coding skills have been approached in different countries within curriculum, but also as a part of larger phenomenon, maker culture in general. We also concentrate on the teaching of programming from historical perspective from the 1970'-1980's and games in general are in our interest. We will also be interested how the ideology of coding skills will be implemented and adapted in schools, both by the students and the teachers."

University of Turku, UC Pori

Contact person: Prof. Jaakko suominen ‎[jaasuo@utu.fi]‎

http://www.utu.fi

Innokas (Innokas & University of Helsinki ?? Vahvistan.

"The Innokas Network guides and encourages students, teachers, school administrators and other stakeholders to be creative and innovative using available technology. We encourage kids and adults to come up together with new ways to make use of technology in everyday school life. Our thinking is based on the Innovative School model and on improving the school with technology. We look at the school and its surroundings as a holistic network of learning environments, focusing on kids who are today learning the 21st Century Skills they need to be successful in work and play in 2020. Innokas Network organizes events, professional development programs, and consultation for teachers, as well as provides information about the network in conferences and other events. The coordination of the network is carried out by the Department of Teacher Education at the University of Helsinki."

Contact person: Head of Innokas Network, Tiina Korhonen [tiina.korhonen@helsinki.fi]

University of Helsinki, Department of Teacher Education / City of Espoo


ESTONIA:

SA Teaduskeskus AHHAA

Sadama 1, 51004 Tartu, Estonia | Science Centre AHHAA Foundation

Contact person: Matti Orav | Educational Collaboration Project Manager
[matti.orav@ahhaa.ee]

http://www.ahhaa.ee

"AHHAA was established as a special project of the University of Tartu in 1997. In 2000, AHHAA moved to the old observatory of Tartu and in 2004, the Science Centre AHHAA Foundation was established. AHHAA is an internationally renowned cooperation partner in several organisations. Currently, AHHAA is the chair of Nordisk Science Center Forbund(NSCF) and is a member of board of the European Network of Science Centres and Museums (ECSITE). Additionally, AHHAA is an active member of European Science Events Association (EUSEA) and International Planetarium Society(IPO). Our mission is to shape the knowledge-based mindset through Aha-experiences. What we mean by Aha-experiences is experimenting and discovering independently and the use of a´hands-on´ approach. The three basic values of AHHAA areknowledgeability, professionalism and friendliness. We value education, and are a reliable and top-quality partner and we’re always open to new ideas."

Projects AHHAA is an active member of:‎

http://www.arkofinquiry.eu/homepage
http://www.rri-tools.eu/


IRELAND:

School of Computer Science & Statistics, Trinity College Dublin/The University of Dublin

Dublin 2, IRELAND

Contact person: Prof. Brendan Tangney [tangney@tcd.ie]

"www.bridge21.ie is a model for team based, collaborative, project based, technology mediated learning has been developed which encapsulates in a pragmatic fashion many of the attributes of 21st Century Learning. Current research is focusing on how the model can be used in mainstream classrooms to help bring about systemic change in the Irish secondary school education system so that the power of technology can be used to help unleash the potential of all students. There is a lot of activity in teaching coding outside of school and e.g. CodoDoJo? organization was founded in Ireland - https://coderdojo.com/ "

http://www.scss.tcd.ie/tangney


ITALY:

Università Cattolica del Sacro Cuore
C.R.E.M.I.T : Centro di Ricerca sull'Educazione ai Media all'Informazione e alla Tecnologia
20123 Milano, L.go Gemelli, 1.

Contact person: Dr. Alessandra Carenzio [alessandra.carenzio@unicatt.it]

"We are interested in how coding is represented (which idea lays beyond coding? Which is the aim in teachers’ mind? What does coding mean for students?) at school, engaging teachers and students who are participating in coding activities. The idea is to develop a model of reception: how is coding interpreted? We have a theoretical background and we would like to test it and use it to get a better knowledge. We are also interested in the analysis of practical activities, based at schools, to get a better understanding of what coding really means: which are the main activities in coding hours? And where is coding included? Is it an approach or a discipline? Where is it practiced and how? We can invent a story or a videogame, we can define an app or a logical path. The activities are really wide. In 2015 (March-October) we have run a national research on coding as part of the project Smart Coding (supported by Samsung and run with INDIRE, www.smart-coding.it) and in November 2015 we have launched an action-research project called “It’s coding time” with 12 schools and two main partners (FabLab? Education and Servizio Marconi), to promote coding among teachers and students and to work with teachers as researchers (action-research is the main frame here)."

http://lnx.cremit.it/


SWEDEN:

Linnaeus University

Department of Media Technology, Faculty of Technology, Linnaeus University (LNU) Box451, 35106 Växjö, Sweden

Contact person: Prof. Marcelo Milrad [marcelo.milrad@lnu.se]

"In the context of the network you are proposing, we will be interested to develop innovative learning activities that involve young students in coding and data collection and analysis using sensors, mobile devices and Internet of Things related approaches in real life setting. Moreover, our interest is also related to how to transform some of these activities into modules/courses that are part of in service teachers´competence development. We are together with other partners involved in a Coder Dojo activity running after school time. http://vaxjo.coderdojo.se/ We are also conducting research on how to develop different tools to support teachers to increase their skills with focus on simple coding/programming and we also run courses for in service teachers in which we discuss some of these topics: ICT and Learning: Digital Competence and Pedagogical Tools & Digital tools in preschool."

http://www.celekt.info/


UNITED KINGDOM:

UCL Institute of Education, London Knowledge Lab,
23-29 Emerald Street
London WC1N? 3QS
United Kingdom

Research in relation to the BBC Micro in the UK (and touching on other microcomputers such as the Spectrum), as The Computer Literacy Project from the 1980s nows seems to be coming back in 2015 through the BBC's new 'micro:bit' initiative - linking to maker cultures (and companies already facilitating these practices). And games as a part of this, are also in the interest. It's also an area that the research group DARE (www.darecollaborative.net) is interested in - the role of programming within media/arts education and we've got an ongoing project that is reworking a game design tool (MissionMaker?) developed at the London Knowledge Lab to have greater functionality so it links to some of England's recent computing curriculum but also has a media/arts focus underpinning it. (at this stage written by Pauliina based on the email discussions)

Contact person: Dr. Alison Gazzard [A.Gazzard@ioe.ac.uk]

http://www.lkl.ac.uk/


ERASMUS + DEADLINES 2016

Key Action 2

Strategic partnerships in the field of youth 2 February 2016
Strategic partnerships in the field of education, training and youth26 April 2016
Strategic partnerships in the field of youth 4 October 2016
Knowledge alliances, sector skills alliances 26 February 2016
Capacity building in the field of higher education 10 February 2016
Capacity building in the field of youth 2 February 2016 1 July 2016
IAttachmentActionSorted ascendingSizeDateWhoComment
UCPori_Codingskills.pdfpdfUCPori_Codingskills.pdfmanage 61.1 K 26 Nov 2015 - 10:50PauliinaTuomi Description of the project Coding Skills as a Success Factor for a Society

Revision r9 - 11 Dec 2015 - 12:58 - PauliinaTuomi
Revision r8 - 09 Dec 2015 - 14:34 - PauliinaTuomi
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